Thursday, August 17, 2017

0 WIP it Wednesday #46: Daemon Princes of Nurgle!!!


The forces of Nurgle have blossomed into a truly disgusting force with the release of 8th edition.  The Death Guard have been show cased heavily by including them in the starter set.  Part of cringes inside as every joe blow now is looking at doing a Death Guard army but I'm able to settle my stomach knowing that not everyone is doing what I have done.  By that I mean I have done up my Nurgle force heavily around swamp theme.  Each and everyone one of my models have been extensively converted, especially that of my Defiler.  My two Daemon Princes have each been given a set a wings cause lets face it without them they are not quiet as fearsome due to their cumbersome size and speed.

My painting of late have been as slow as molasses due to some personal issues with sleep and a case of painters block.  I did recently recover from the second of these two aliments by coming up with how I wanted to paint the skin and fungus on my Nurgle miniatures.  Lets have a look at what I came up with. 


As you can see I have stuck to that same limited colour palette with only the inclusion of a dark purple. In essence its an autumn paint scheme. I love how the skin has turned out; sickly and putrid.  The sores are pulsating, while the open wounds are festering and bloody.  There is still a lot of work to be down on these two models but I feel with the rusted armour and the disgusting skin I am off to a great start.


I am aiming for a John Blanche look to my models have been inspired to stick with a dark grimy brown palette.  I have to figure out how I want to paint their wings but I do know that I will be going with a thick reddish muddy base.  One of the things I am pleased with is the heavy dry brushing of mithral silver as it creates a nice contrast with the rest of the colours.  If you've read this far you are probably sick of hearing me so lets leave it with a close up for Mr. Deville.







Tuesday, August 15, 2017

0 Monday Musings of a Mantic #17: John Blanche

When I think of the Warhammer 40k immediately John Blanche's artwork pops into my mind.  Iconic!!! Grim!!! Dark!!! Dirty!!! Unique!!! Each of these words come to mind when I stare at his work.  Now many of you will probably think that I am talking about his painting when I am actually talking about his miniatures.  They are without a doubt a piece of artwork.  Each and an everyone of them an individual character filled with life where none should exist.  I am speechless each and every time I see his models.  Today, I would like to share some of those models with you as they are truly inspiring.


I bet you are left just as speechless as I am every time I look as this model.  The collar around its neck and the one shoulder pad really pull you into the model.  The shear amount of detail is mind blowing.  The eye constantly jumps from one part of the model to the next in an endless loop of ecstasy.  After you are done gushing you quickly realize that model is painting in an extremely limited colour palette yet it still pulls you into hearing its exquisite story.


This ghostly figure haunt my dreams as floats over those that it kills without remorse.  The shield pops from out of no where with both the colour red and yellow.  Yet its cloak has an immense amount of life painted on to it.  The simplicity of this model is what is truly haunting.


Grotesque and deformed this minion of chaos shambles its way into my heart.  The skin is death incarnate as it rots away on this foul beast.  The face along pull you into its agony while the splashes of red sores pull your eye from around its putrid stink.  


These two bad boys are filled with hatred for the heavy metal team that paints GWs models these days. The one on the right debates from the previous models that I showcased above with the saturation of the rich reds.  I see thus guy as a significant character perhaps even the Warlord.   The grunt on the right is perhaps one of my favorite Blanche models.  The simplicity of it is sheer perfection. Each stroke is visible in its dirty off white paint scheme.  It's Armour tells a story of the atrocities that it has commuted while the lone bright orange horn warms your heart with its sins.

All of these John Blanche models use a colour palette that despite being drab is filled with a filth that cannot be replicated with ease.  I've decided recently to give it the old college try at painting my Nurgle warriors of rust and decay in style that is reminiscent of John Blanche.  I'm not sure if I can live up to his lofty standard and I know full well that I will not ever surpass it but I will push the boundaries of my painting skills with this project.  I'm using the following colour scheme for my models; look familiar?

I will also use some creamy whites that soiled with filthy browns to help capture that Blanche look to my models.  Here is a shot of my Nurgle Daemon Prince that I am currently working on.  Lots of work still to be done but for the most part his armour, skin and fungus have settled in....for now at least.

Thursday, August 10, 2017

0 WIP it Wednesday #45: Havocs of Nurgle


We cannot innovate without opening the door to Havoc!!!  For Chaos this is not an issue like that of the Imperium.  A little disturbance in the warp never hurt anyone but perhaps the false emperor himself and lap dogs.  It is through innovation that the dogs of war let let loose their screams of havoc for all those to hear.  The past week has been a bumpy road for me due to lack of sleep which has reeked havoc on my mindset.  Not much hobby work was accomplished but I did manage to dedicated myself for several hours to Papa Nurgle himself.  Specifically to the creation of seven, yes seven, Havocs of Nurgle.  Each of them an jewel in his eye; each them a disgusting pile of filth.  Along with a previously built Havoc they will operate in squads of 5 each kitted out with 4 missile launchers.  In my humble opinion Missile Launchers are experiencing a renaissance in this edition of Warhammer 40k thanks to their versatility.  Able to deliver one solid punch with up to 6 damage apiece or several jabs over they have the tools for anything they come across.  One squad is not enough though as a cunning enemy will strike them down before they can do a dam thing.  Two squads though and they will not know what hit them.  Enough blabbing out of my puss filled gob though; without further ado here are my several Havocs of Nurgle.




Monday, August 7, 2017

0 Monday Musings of a Mantic #16: Nurgle Dakka Redux (2000pts CSM)



The Galaxy is on fire and Chaos is to blame.  They care little for the consequences of man for they themselves have been removed from society long ago.  With an update to their army on our doorstep, via a Codex, they are without a doubt getting ready for a new campaign of death and destruction.  I was able to watch a couple of sneak peaks at the Chaos Space Marine Codex and I managed to extrapolate some of the point changes.  As such I thought I would redo my last Nurgle themed list and see what has changed.  Lets have a look. 

Points = 1998
Power Level = 108
Detachments = Vanguard Detachment & Vanguard Detachment
Command Points = 5

Vanguard Detachment: The Fallen (Renegade Legion)
HQ
180 = Daemon Prince: Nurgle, Wings, Malefic Talons x 2 with Smite & Warptime
180 = Daemon Prince: Nurgle, Wings, Malefic Talons x 2 with Smite & Prescience

Elites
146 = Plague Marines x 5: Plasma Gun x 2 and Plague Champion with Power Fist & Plasma Gun
146 = Plague Marines x 5: Plasma Gun x 2 and Plague Champion with Power Fist & Plasma Gun
146 = Plague Marines x 5: Plasma Gun x 2 and Plague Champion with Power Fist & Plasma Gun
146 = Plague Marines x 5: Plasma Gun x 2 and Plague Champion with Power Fist & Plasma Gun

Dedicated Transport
081 = Chaos Rhino: Combi Flamer
081 = Chaos Rhino: Combi Flamer

Vanguard Detachment: The Risen (Alpha Legion)

HQ
045 = Warpsmith

Troops
064 = Cultist x 12: Heavy Stubber

Elite
110 = Helbrute: Nurgle, Missile Launcher & Reaper Autocannon
110 = Helbrute: Nurgle, Missile Launcher & Reaper Autocannon
233 = Terminators x5: (Lighting Claws x2) x2, (Combi-flamer/Power Axe) x2 & (Heavy Flamer/Power Axe) x1

Heavy 
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol

Not much changed other than the reduction of points for Plague Marines (21pts down to 19pts per model), powerfist went down (20pts to 12pts) and lighting claws (9/13pts to 8/12pts).  This enabled me to buy a Warpsmith for the two Helbrutes, 2 combi-flamers for the Rhino and 2 extra cultists.  As such the tactics for the army stay the same but they get some extra bonuses thanks to their Legion Traits.  For my first Vanguard detachment I made them Renegades so that they could advance and charge.  This will help the two Daemon Princes out significantly and extend their already dangerous threat range that much more.

The Firebase side of the army got a warpsmith to lead it but more significantly to heal the two helbrutes as they take damage.  I made them Alpha legion since they will be in the backfield and thus can take advantage of the -1 to hit rule that the legion gets.  These two changes will help this detachment stay around that much longer.  Overall I am very happy with what I have seen and heard of the new codex.  Points drops across the board, daemons troops included, lots of psychic powers, stratagems, relics and the list goes on.  Without a doubt I will be helping out in the burning down of the galaxy.

Wednesday, August 2, 2017

0 WIP it Wednesday #44: Plague Marines

Its been one hell of a hectic week for me and thus my progress on my Nurgle Army has almost ground to a halt.  I'm going to keep todays post sort so I can squeeze in an hour or two of painting tonight.  I'm trying to figure out how to paint the army of my Plague Marines.  Part of me screams for it to be red, then another part says no paint them a bright green.  I am at a loss but I think I need to paint up a couple test models and get some feed back.  Anyhow here is a couple shots of what I have been working on.  If you have any thoughts feel free to let me know what they are.

Helbrute and some Plague Marines

Defiler/Soulgrinder

Daemon Prince of Nurgle

Tuesday, August 1, 2017

0 Monday Musings of a Mantic #15: Scary Movie (2000pts Khorne List)


Been musing about making an army list that plays to my opponents fears of failing countless morale tests until they scream for the game to stop.  This idea is possible with the Chaos Index and a little help from Imperial Armour: Chaos.  Throughout both of these list are a series of units with rules that either decrease units leadership or increase a units result for morale tests.  While none of these rules stack with themselves they can stack with each other as long as they are a different rule.  Thankfully for Chaos there is an abundance of unique rules that we use to plague our enemies with nightmares.  Lets have a look at the list I came up with first:


Points = 2000
Power Level = 109
Detachments = Battalion Detachment & Vanguard Detachment
Command Points = 7

Battalion Detachment
HQ
114 = Sorcerer: Nurgle, Wings, Force Sword and Bolt Pistol with Smite/Warptime/Presence
114 = Sorcerer: Nurgle, Wings, Force Sword and Bolt Pistol with Smite/Warptime/Presence

Elite
182 = Decimator: Butcher Cannon, Decimator Claw and Hellflamer
182 = Decimator: Butcher Cannon, Decimator Claw and Hellflamer

Troops
183 = CSM x10: Icon of Despair, Plasma Gun x2 & Champion Powerfist/Plasma Pistol
183 = CSM x10: Icon of Despair, Plasma Gun x2 & Champion Powerfist/Plasma Pistol
054 = Cultist x10: Heavy Stubber

Heavy
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol

Dedicated Transport
072 = Chaos Rhino: Combi-Bolter
072 = Chaos Rhino: Combi-Bolter

Outrider Detachment
HQ
078 = Warpsmith

Fast
185 = Raptors x8: Icon of Despair, Plasma Gun x2 & Champion with Lightning Claws x2
185 = Raptors x8: Icon of Despair, Plasma Gun x2 & Champion with Lightning Claws x2
033 = Spawn
033 = Spawn

At first glance it looks like a variation of last weeks Nurgle shooting army that I did up.  But deep down inside lurks several units that play upon the fears or better yet the moral tests of all those that dare face this list.  The Decimators have the lynchpin with their Butcher Cannons.  If these weapons kill a single model in a unit they get -2 to their leadership.  This should not be hard as they get 4 shots at strength 8, AP-1 and cause 2 damage.  Next up is the Chaos Space Marines who are each carrying an Icon of Despair.  This Icon if within 3" of an enemy unit causes them to subtract 1from their leadership.  The Rhinos are there to help get them into close combat as that is pretty much where the Icons will be operating.  Next is the two units of Raptors which will deepstrike in.  They also have an Icon of Despair but on top of that they themselves cause enemy units within 1" of them to add 1 to all morale checks.  The Spawn are the final unit who will hide in behind the Rhinos for protection.  Once in close combat the sight of them will cause units within 1" to get -1 from their leadership.  That is quite a few different units that can cause models to run off the board thus utilizing the moral phase as a reliable phase where the enemy will see models removed from the battlefield.

The rest of the list is a shooting platform and 3 HQ units.  The Havocs are there to provide extra wounds which hopefully translates to extra models fleeing or to take on vehicles/monsters with their missiles.  The Cultist provide them a bubble to prevent deepstrikers/infiltrators from sneaking up on the Havocs.  The one Sorcerers will deepstrike in with the Raptor Squads and provide one of them with Warptime so they get into close combat with ease.  The other Sorcerer will fly in behind the Rhinos for protection and to provide the Rhinos or Spawn Warptime if they need a push to get them into close combat with ease.  The Warpsmith was added to help repair the two Decimators.  Even against a fearless army like Nids or Orcs this list should still provide ample amount of killing power against them.  With the Chaos Codex on our doorstep perhaps this could easily become a Nightlords list if they were to say cause -1 a units leadership that are within 6" of a Nightlords unit.  And lets say it also stacks to a minimum of 1 for the enemies leadership.