Tuesday, August 1, 2017

0 Monday Musings of a Mantic #15: Scary Movie (2000pts Khorne List)


Been musing about making an army list that plays to my opponents fears of failing countless morale tests until they scream for the game to stop.  This idea is possible with the Chaos Index and a little help from Imperial Armour: Chaos.  Throughout both of these list are a series of units with rules that either decrease units leadership or increase a units result for morale tests.  While none of these rules stack with themselves they can stack with each other as long as they are a different rule.  Thankfully for Chaos there is an abundance of unique rules that we use to plague our enemies with nightmares.  Lets have a look at the list I came up with first:


Points = 2000
Power Level = 109
Detachments = Battalion Detachment & Vanguard Detachment
Command Points = 7

Battalion Detachment
HQ
114 = Sorcerer: Nurgle, Wings, Force Sword and Bolt Pistol with Smite/Warptime/Presence
114 = Sorcerer: Nurgle, Wings, Force Sword and Bolt Pistol with Smite/Warptime/Presence

Elite
182 = Decimator: Butcher Cannon, Decimator Claw and Hellflamer
182 = Decimator: Butcher Cannon, Decimator Claw and Hellflamer

Troops
183 = CSM x10: Icon of Despair, Plasma Gun x2 & Champion Powerfist/Plasma Pistol
183 = CSM x10: Icon of Despair, Plasma Gun x2 & Champion Powerfist/Plasma Pistol
054 = Cultist x10: Heavy Stubber

Heavy
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol
165 = Havocs: Nurgle, Missile x4 & Aspiring Champion with Boltgun/Bolt Pistol

Dedicated Transport
072 = Chaos Rhino: Combi-Bolter
072 = Chaos Rhino: Combi-Bolter

Outrider Detachment
HQ
078 = Warpsmith

Fast
185 = Raptors x8: Icon of Despair, Plasma Gun x2 & Champion with Lightning Claws x2
185 = Raptors x8: Icon of Despair, Plasma Gun x2 & Champion with Lightning Claws x2
033 = Spawn
033 = Spawn

At first glance it looks like a variation of last weeks Nurgle shooting army that I did up.  But deep down inside lurks several units that play upon the fears or better yet the moral tests of all those that dare face this list.  The Decimators have the lynchpin with their Butcher Cannons.  If these weapons kill a single model in a unit they get -2 to their leadership.  This should not be hard as they get 4 shots at strength 8, AP-1 and cause 2 damage.  Next up is the Chaos Space Marines who are each carrying an Icon of Despair.  This Icon if within 3" of an enemy unit causes them to subtract 1from their leadership.  The Rhinos are there to help get them into close combat as that is pretty much where the Icons will be operating.  Next is the two units of Raptors which will deepstrike in.  They also have an Icon of Despair but on top of that they themselves cause enemy units within 1" of them to add 1 to all morale checks.  The Spawn are the final unit who will hide in behind the Rhinos for protection.  Once in close combat the sight of them will cause units within 1" to get -1 from their leadership.  That is quite a few different units that can cause models to run off the board thus utilizing the moral phase as a reliable phase where the enemy will see models removed from the battlefield.

The rest of the list is a shooting platform and 3 HQ units.  The Havocs are there to provide extra wounds which hopefully translates to extra models fleeing or to take on vehicles/monsters with their missiles.  The Cultist provide them a bubble to prevent deepstrikers/infiltrators from sneaking up on the Havocs.  The one Sorcerers will deepstrike in with the Raptor Squads and provide one of them with Warptime so they get into close combat with ease.  The other Sorcerer will fly in behind the Rhinos for protection and to provide the Rhinos or Spawn Warptime if they need a push to get them into close combat with ease.  The Warpsmith was added to help repair the two Decimators.  Even against a fearless army like Nids or Orcs this list should still provide ample amount of killing power against them.  With the Chaos Codex on our doorstep perhaps this could easily become a Nightlords list if they were to say cause -1 a units leadership that are within 6" of a Nightlords unit.  And lets say it also stacks to a minimum of 1 for the enemies leadership.

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