Tuesday, July 11, 2017

0 Monday Musings of a Mantic #12: Space Wolves (2000pt List)


Another week of 8th edition, another week of exploring the many heads of the Space Wolves Index.  Of course I cannot let go of Arjac as I am hooked on him...more like his auras and how he makes Wolf Guard that much more nasty.  This week's musing looks to add a few more Wolf heads onto the beast.  Bjorn, Lukas, Wolf Guard Battle Leader and a Rune Priest for a whopping 5 characters total.  Sure you can cut the head of the hydra but its now going to take a while as there is no longer a measly two of them.  Lets have a look at what I have created.

Points = 2000
Power Level = 107
Detachments = Vanguard Detachment & Battalion Detachment
Command Points = 8



BATTALION DETACHMENT
HQ
277 = Bjorn: Twin Lascannon, TrueClaw & Heavy Flamer
100 = Wolf Guard Battle Leader with Jump Pack: Powerfist/CombiBolter & Storm Shield

ELITE
118 = Lukas the Trickster

TROOPS
077 = Blood Claws x5: Plasma Pistol & Blood Claw Pack Leader with Power Axe
077 = Blood Claws x5: Plasma Pistol & Blood Claw Pack Leader with Power Axe
077 = Blood Claws x5: Plasma Pistol & Blood Claw Pack Leader with Power Axe
077 = Blood Claws x5: Plasma Pistol & Blood Claw Pack Leader with Power Axe

DEDICATED TRANSPORT
072 = Rhino: Stormbolter
072 = Rhino: Stormbolter

VANGUARD DETACHMENT
HQ
140 = Arjac
114 = Rune Priest with Jump Pack: Runic Armour & Runic Axe with Smite/Tempest Wraith

ELITE
260 = Wulfen x5: 1/ Frost Claws x2, 2/ Frost Claws x2, 3/ Frost Claws x2, 4/ Frost Claws x2, 5/ Wulfen Pack Leader wtih Frost Claws x2
258 = Wolf Guard in Terminator Armour x5: 1/ Wolf Claws x2, 2/ Wolf Claws x2, 3/ Wolf Claws x2, 4/ Thunderhammer/Stormshield, 5/ Wolf Guard Pack Leader with Heavy Flamer/Chainfist
182 = Wolf Guard with Jump Pack x5: 1/ Combi-melta/Chainsword/Bolt Pistol, 2/ Combi-melta/Chainsword/Bolt Pistol, 3/ Bolter/Wolf Claws x2, 4/ Bolter/Wolf Claws x2, 5/ Wolf Guard Pack Leader with Combi-bolter/Wolf Claws x2

DEDICATED TRANSPORT
099 = Razorback: Twin Heavy Flamer

The model count is a bit low for my liking but every single unit packs a heart punch and the synergy is through the roof.  As you can see from the break down above the force is divided into two working elements; a mechanized assault force and a counter assault force via deepstrike.  These elements for the most part transcribe over to the battlefield itself except that the Wulfen would be working with the Bjorn's Battalion Detachment with their Razorback as pigs still don't fly in the 41st millennium.  Lets have a look at the inner workings of each of these.

Bjorn himself provides one extra command point cause he is that AWESOME, while lending some much needed long range anti-tank support with his twin-lascannon.  He also gives all space wolves 6" around him the ability to re-roll hit results of 1.  He also helps with anti-tank/anti-character in close combat with 5 attacks at S12, AP-4, Damage D6 with rerolls to wound via his TrueClaw.  He has the unique ability to hide as a character despite being a vehicle as well.  He will deploy behind the 2 Rhinos and the lone Razorback. Inside the Rhinos are 2 squads of Blood Claws each.  Nothing special here except some protection for these unimpressive rabid dogs we call Blood Claws.  Inside the Razorback which is totting a fierce Twin-Heavy Flamer is the lynch pin of this Battalion Detachment; the Wulfen squad of 5.  These Wulfen themselves are kitted out to destroy hordes of armoured troops with their frost claws. Each of them get 4 attacks each while their pack leader gets 5 for a grand total of 21 S6, AP-2, D1; impressive to say the least.  Like an infomercial it doesn't end here though as they give off a one turn offer between two curses to all units within 6" of them or 12" if you are a Blood Claw.  Curse one is re-roll failed charge distance and Curse two which is a dandy if you ask me is +1 attack.  They themselves already have these two curses worked into their stats.  That is right they can re-roll charge ranges plus they can advance and charge in the same turn while buffing all those around them.  Next is Lukas the Trickster to help guide those Blood Claws into the fray.  He allows those very unimpressive Blood Claws to add one to all hits if they are within 6" of him.  This prevents the Blood Claws with the Plasma Pistols and himself from getting vaporized if they overcharge them.  Lukas also dishes out a fist full of attacks with his custom wolf claw while causing the enemy to subtract one on all to hit rolls for some added protection.  The Wolf Guard Battle Leader is there to make sure that Lukas doesn't lead the Blood Claws astray by preventing the Blood Claws from having to charge any unit in charge range.  He also grants all Space Wolves 6" around him the ability to re-roll wound hits of 1 which helps out the Blood Claws and their attacks.  He has the Jump Pack so he can keep pace with the vehicles.  He also provides the Battalion some high strength attacks via his powerfist. This now means those unimpressive Blood Claws are dishing out 4 attacks on the charge each with their Pack Leader doing 3 each with their Power Axes; 16 S4, AP0, Damage 1 and 3 S5 AP-2, Damage 1 with re-rolls on 1's for hits and wounds.

The Vanguard Detachment now.  Here we find the army's Warlord, Arjac Rockfist and his trusty Wolf Guard units; one squad of Terminators and one squad of Jump Packs.  Last week I went over Arjac in "Where's the Beef Wednesday #1: All Hail the New King, Arjac Rockfist!!!".  Quickly we are getting our very own Thor here who can shoot his Foehammer 12" at S10, AP-3, Damage D3 and in close combat 5 attacks at S10, AP-3, Damage D3.  He has a 2+ armour save and a 3++ invulnerable save which also reduces damage taken by 1 to a minimum of 1.  Within 6" of him he grants all Space Wolves the ability to re-roll to wound rolls of 1 and gives Wolf Guard units +1 attack.  There is a couple other minor things as well but just click the link above to check those out.  Back to the business at hand now, the Vanguard Detachment.  The Wolf Guard in Terminator armour are bringing to the table a little of everything from anti-horde to anti-tank.  If they are inside of Arjac's bubble of influence the 3 Wolf Guard with Wolf Claws pump out 4 attacks at S5, AP-2, Damage 1, the Thunderhammer gets 3 attacks at S8, AP-3, Damage 3 and their Pack Leaders Chainfist gets 4 attacks at S8, AP-4 Damage 2.  Once again that is a more attacks then you can shake a stick at.  The Wolf Guard with Jump Packs bring some anti-tank via the two combi-meltas and filthy amount of attacks in close combat thanks to the Chainsowrds and Wolf Claws.  If they can stay inside Arjac aura then the Chainsword Wolf Guards each get 4 attacks at S4, AP0, Damage 1 and the Wolf Claws ones get 4 attacks at S5, AP-2, Damage 1.  You can do the math for the total this time but its once again shit ton of attacks.  Last but not least is the creepy Rune Priest and his Tempest Wraith.  This psychic ability will be cast on either of the Terminators or the Jump Pack Wolf Guard to help protect them by causing all enemy units that target it -1 to hit.  He also can Smite units which is nice since those are mortal wounds.  His Runic axe will dish out some extra armour shredding attacks to boot as well.

All in all this small model cunt army packs a ton of armour shredding attacks and is fun as hell to play thanks to high number of characters and varied unit types.  Let me know what you think.

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