Wednesday, June 28, 2017

2 WIP It Wednesday #42: Helbrutes, Tigers and Decimators, Oh My!!!


"All the life I had taken wasn't saving Oz, or even myself.  Killing the vulnerable was Dorothy's way but it didn't have to be mine"  Following the yellow brick road was my only hope in salvation for at its end lie the ancient gothic Emerald City.  Sadly Dorothy had nuked that city long ago as her opening salvo in what the munchkins or as I prefer to call them the squats are calling "The Yellow Brick WAR".  At the ruins of the once glorious Emerald City I will find the golden throne and the Wizard of Mankind.  For it is him that makes the yellow brick road shine through the darkness of the grim dark days and it will be him that provides me with the salvation that I need.

8th edition for me is the Yellow Brick road that I have long been waiting for.  It has not only reinvigorated my urge to play Warhammer 40k but is guiding me back towards my hobby desk.  That said desk is flooded with miniatures ranging from "lions, tigers and bears" and every spare fleeting moment that I have is spent churning out layer after layer of paint onto them.  Three specific models are currently steering my paint brushes towards them the majority of the time though;  the Lion, the Tinman and the Scarecrow.  

The Lion, the Tinman and the Scarecrow
Now while I have been devoting a large amount of time to painting I have managed to escape the confines of my desk not once, not twice but four times in the past 10 days to play Warhammer 40k.  I have to say that the new edition is by far the best thing that has happened since sliced texas toast bread.  Mmmm, white thick, glutinously delicious bread.  Eighth edition leaves me just as stuffed except more fulfilled then eating a loaf of bread.  The game is faster, more exciting and just as tactical as past editions.  Currently I have been play testing the Space Wolves side of my Ravenous army but I hope to place an order this Saturday for some Chaos reinforcements as it is lacking a bit right now.  Specifically I am looking at order more Khorne Berzerkers, a blob of Bloodletters, several Khorne Heralds on Juggernauts and a second Daemon Prince.  As you can clearly see I'm once again hooked on that golden grey plastic crack and all I can say is "there is no place like home".
The Lion
The Tinman
The Scarecrow

Monday, June 26, 2017

5 Monday Musings of a Mantic #10: Nurglelicious (2000pt List)


Flashing back to 4th edition I was a one sick player as I was a devoted follower of Nurgle.  To be specific I used Chaos Space Marines as their was no Daemon Army yet.  With them I hit my opponents immune system with monster mash style army.  Two winged Daemon Princes, one Greater Daemon, a Defiler, and two Rhinos.  My troop tax was paid happily with not one, not two but three units of Plague Marines of which one was left behind on foot for backfield objectives while the other two hitched a ride in the Rhinos.  The greater Daemon hit the table 9 times out of 10 via a summon along with two units of Lesser Daemons.  This gave them protection and the ability to surprise my opponent.  Last but not least was two lone Obliterators for a firebase.  Ahhhhh, those where the days.  With those dog days long behind us and four editions later I looked to replicate that army list.  Here is what I came up with.

Points = 2000
Power Level = 126
Detachments = Vanguard Detachment & Battalion Detachment
Command Points = 7

Vanguard Detachment: The Fallen
HQ
180 = Daemon Prince: Nurgle, Wings, Malefic Talons x 2 with Smite & Warptime
180 = Daemon Prince: Nurgle, Wings, Malefic Talons x 2 with Smite & Prescience

Elites
193 = Plague Marines x 7: Plasma Gun x 2 and Plague Champion with Power Axe & Combi-Plasma
193 = Plague Marines x 7: Plasma Gun x 2 and Plague Champion with Power Axe & Combi-Plasma
178 = Plague Marines x 7: Plasma Gun x 2 and Plague Champion with Power Axe

Fast 
215 = Heldrake: Nurgle, Claws & Baleflamer

Dedicated Transport
072 = Chaos Rhino: Combi Bolter
072 = Chaos Rhino: Combi Bolter

Battalion Detachment: The Risen
HQ
156 = Daemon Prince of Chaos: Nurgle, Malefic Talons x 2 with Smite & Virulent Blessing
070 = Herald of Nurgle: Plaguesword with Smite & Fleshy Abundance 

Troops
168 = Plaguebearers x 12: Plagueswords
080 = Plaguebearers x 10: Plagueswords
080 = Plaguebearers x 10: Plagueswords

Heavy
235 = Soulgrind: Nurgle, Phlegm Bombardment, Harvester Cannon, Iron Claw and Warp Claw

Not too shabby if you ask me.  Yes the biggest draw back for this list is long range firepower but that is made up in the mobility of the army's hard hitting monsters.  Overall, I think this list is an improvement on what I defecated out back in the day.  Having two winged Daemon Princes and a Heldrake screaming down your throat will make anyone piss themselves if not puke as well.  And this does not even account for the rest of the army.  There is a lot of flexibility in how I want to present this list as I could easily drop 3 command points in exchange for the ability to reserve (reinforcements) some of the Daemon units.  I would move any units not in reserve into the CSM Vanguard Detachment.  The footslogging Daemon Prince of Chaos would be the main unit I would want to summon as I could use either of the Winged Daemon Princes to get him down the table.  Yes, I would have to sacrifice one of the movement phases to do so but I can make up for it with Warptime putting it back to square one.  I would also like to field test summoning the Herald of Nurgle behind the Daemon Prince to buff them up to strength 8 via its aura.  This would bump up their to wound rolls to a lofty 2 plus on toughness 4 creatures and 3 plus on most vehicles.  At the same time he could be healing all 3 Daemon Princes with his Fleshy Abundance ability.  

One point of interest that came about during the cooking of this list was the ability for Chaos players to pick psychic powers from 7 different lists.  Yes, in order to get access to all seven you need an undivided army but even a dedicated one like the one above gives you access to 3 different lists.  This is one hell of a hidden gem in the Chaos book if you ask me.  Definetly going to explore this further in a future post for now though its "Food for thought..."

Friday, June 23, 2017

0 Flashback Friday #18: Da Oompa Loompas an Ork Blood Bowl Team


Oompa loompa doompety doo
I've got a perfect puzzle for you
Oompa loompa doompety dee
If you are wise you'll listen to me

What do you get when you guzzle down sweets
Eating as much as an elephant eats
What are you at, getting terribly fat
What do you think will come of that
I don't like the look of it

Oompa loompa doompety da
If you're not greedy, you will go far
You will live in happiness too
Like the Oompa Loompa Doompety do
Doompety do

The puzzle that many of you are wondering, if there is even any of you left reading the madness that is this blog, is where the frack did HOTpanda disappear to these past four years.  I myself am having a hard time wrapping my head around the fact that I left 40k for 4 YEARS!!!  What exactly was I doing with all my free time now that I wasn't consumed by the warp?  Sadly I did not kick the addiction to plastic crack as I switched gears over to Blood Bowl for two of those four years.  During which time I ran a 20 man league and even a couple of tournaments.  What a glorious two years those were.  I was in prime and I was on the road to becoming a legend in the local gaming community.  Unfortunately, my world came crashing down all around me before I could attain that lofty title thanks to real life forcing me to move to another province.  Like many of musics great icons, I too died well before my time, albeit I did not OD or commit suicide, rather I simply just vanished and no one seemed to care. 

Man those two years were a blast though as I throughly love playing blood bowl.  What is even better though was painting up my Orc team, "Da Oompa Loompas".  Adhering to my five principles of "Building an Army HOTpanda Way" (Theme, Play Style, List Building, Colour Scheme and Building the Army) I was able to create not only a highly functional team but a dam gorgeous one that even George himself would be jealous of.


"Da Oompa Loompas" may not have orange skin like their iconic name would imply but rather draw their nugget filled inspiration from a love for candy. Each member of the team is named after a candy bar.  That's right a freaking bar of sugar often covered in chocolate.  With a solid theme in place I chose to diverge from it slightly when it came to the paint scheme as I had been dying to paint yellow for quite some time.  It's a colour that I never truly mastered and one that taunted me whenever a model beckoned me to paint a yellow streak down its back.  Now I didn't settle for a plain jane paint scheme but rather a weathered and rusted one.  The second part of the paint scheme was the basing which I chose to challenge myself once again by giving it the old college go at a filthy mud base.  As for the other principle, "Play Style", "List Building" and "Building the Army", lets all pretend that I glossed over it so we can see what exactly I have been talking about with a few pictures of the team.

Da Coach - Mr. Big
Apothecary - Dr. Pepper & Grot Assistant - Mentos

Troll - Big Turk
Thrower - Butterfinger
Lineman - Bounty & Kitkat
Blitzers - Skor & Snickers
Blitzers - Wunderbar & Rolo
Black Orks - Mars & Eatmore
Black Orks - Oh Henry & Crunchie
Grots - Skittles & Cherry Bomb
Rerolls - Squigs

Wednesday, June 21, 2017

2 WIP it Wednesday #41: Helbrutes and WTF!!!

I thought you said there was Helbrutes in this post but instead you have this monstrosity of a daemon engine laying waste to some poor saps, what's the deal HOTpanda?  The deal is that a long time ago in a far off galaxy I was told that this was not the Helbrutes I was looking for.  Luckily for me I was able to deny the witch and prevent the old mans jedi mind tricks.  One thing lead to another and I was the proud owner of a Chaos Decimator Daemon Engine!!!  Walking this freak of nature is no easy task and the size of his crap requires several body bags to clean it up.  Regardless I am pumped to own a beast like this.
I did end up finding the Helbrutes that I was looking for.  The reason I was looking for them in the first place was that I found the remnants of a Dark Vengeance model except that he was missing a god dam arm.  Needless to say I was gutted that I was missing bits for such a premier model.  When I was done sulking and finished wiping my tears I headed on down to my local gaming, Thunderground Comics where I found the second Helbrute I was looking for; I bought a god dam spanking new one.  The shiny new Helbrute comes with a metric ton of spare parts ranging from a Power Scourge, a right Helbrute Fist, a left Helbrute Fist, a Helbrute Hammer, a Multi-melta, a Missile Launcher, a Reaper Auto-Cannon, a Twin Lascannon and a Plasma Cannon.  Out of all of these I was able to build the brand new Helbrute with a right fist and the power scourge.
The broken janky Helbrute who lost his arm was kitted out with a brand new left fist and I modified his stoke multi-melta into a Twin Lascannon.  It took a bit of work with my ancient hobby knife that was dull as hell; I still do not know how I didn't lose a finger.  
Last but not least I noticed that my Dreadnought for my Renegade Space Wolves had its plasma cannon all busted up.  Stealing the bits from the new Helbrute I was able to fix this.  In addition the plasma cannon arm was never glued into place which allowed me to hotswap it for a missile launcher and a reaper autocannon arms.  All in all the hobby train is moving along at full power and there is little at this time that can slow it down.

Monday, June 19, 2017

0 Monday Musings of a Mantic #09: More Wolfbell (1500pt List)

I have a fever and the only prescription is more cowbell.  If I was Christopher Walken then my cowbell would be Warhammer 40k 8th edition.  Like Van Gogh cutting off his own ear I have been painting like a mad man.  When I need a break I muse over the Indexes for list ideas.  Once I'm ready to paint again I chain myself back to my desk, which is completely covered in Ravenous Space Wolves dedicated to the Blood God.  To be exact there is a Daemon Prince, 1 Terminator Lord, 5 Terminators,  12 Wulfen, 7 Grey Hunters, 16 Blood Claws, 8 Sky Claws, 1 Landspeeder, 2 Obliterators, 18 Fenrisian Wolves, 1 Wolf Lord on a Thunder Wolf, 2 Rhinos and an Aegis Defence Line.  In addition to all of this I am picking out minor details on previously painted models as my mantic mind is nitpicking the crap out of my work.

I myself have been meticulously examining the Space Wolves Index in an attempt to formulate an opinion on each of the units.  While I am not ready to cement my thoughts just yet a few things do jump out at me that make Space Wolves unique.  First off is the ability for units of infantry to take not one but two close combat weapons via their pack leader and a wolf guard pack leader.  With each of them having a power/frost weapon they enable units in close combat to quickly chew through armour and wounds.  Wulfen are next on my list of must haves as they can not only be kitted out as a death star but provide not one but two auras that each are worth their weight in gold.  Thunder Wolf Lords also pull at my heart as they are a steal for what they bring to the table; ton of attacks, invulnerable save, decent movement and an auras.  I'm having a hard time fielding Lone Wolves as the points for them quickly add up.  One of my many personalities is screaming at me that the Glorious Death rule (+4 FNP on final wound plus it can attack one more time), along with an invulnerable save and stats to die for is well worth it.  Yet another personality is screaming "WHY DID GW PUT A PICTURE OF A LONEWOLF WITH A SET OF CLAWS BELOW TE UNIT ENTRY BUT NOT ALLOW YOU TO TAKE THIS OPTION?"  Regardless of this mini rant here the final unit that I'm yelling for more cowbell are the Fenrisian Wolves.  For next to nothing you can have a large blob of these hungry wolves which will provide you with a bubble wrap against more valuable units getting charged.

Enough ranting for today.  I think it time to see another army list.  Today were are going with a 1500pt detachment.

Points: 1500
Command Points = 6
Battalion Detachment
Power Level = 71pts

HQ
141 = RagnarBlackmane: Fenrisian Wolves x 2, Frost Fang, Bolt Postol, Belt of Russ and Frag/Krak Grenades
112 = Wolf Priest: Jump Pack, Crozius Arcanum, Bolt Pistol and Frag/Krak Grenades

Elites
130 = Dreadnought: Great Wolf Claw, Storm Bolter & Twin Auto Cannon

Troops
284 = Blood Claws x 15: Plasma x 2, Blood Claw Pack Leader with Power Axe and Wolf Guard Pack Leader in Terminator armour with Chainfist/Storm Shield
284 = Blood Claws x 15: Plasma x 2, Blood Claw Pack Leader with Power Axe and Wolf Guard Pack Leader in Terminator armour with Chainfist/Storm Shield
237 = Grey Hunters x 10: Plasma x 2, Wolf StandardGrey Hunter Pack Leader with Power Axe and Wolf Guard Pack Leader in Terminator Armour with Thunderhammer/Storm Shield

Fast
135 = Fenrisian Wolves x 15

Heavy
175 = Long Fangs x 5: Missile Launcher 4 & Long Fang Pack Leader with Chainsword, Bolt Pistol and Bolter


The concept behind this list is a footslogging horde that is bubbled wrapped in a blob of hungry Fenrisian Wolves.  To prevent them from taking a beating in the morale phase I have the Jump Pack Wolf Priest to keep them in line.  Not only will they benefit from his leadership aura but they will be able to failed hits in the fight phase.  In behind the screen I have the Blood Claws and the Warlord Ragnar.  There should be little difficulties for the Blood Claws to get a decent charge off thanks to Ragnar.  The Grey Hunters are their to fire the Blood Claws in and provide a counter charge/reinforcements.  Both of the Blood Claws and the Grey Hunters have a slow but hard punching and highly resilient Wolf Guard with them.  They get a nice discount on their storm shields since they are not characters; hard to pass up.  They are there to deal with monstrous creatures and vehicles.  The Dreadnought can join in on the footslogging or stick back with the firebase; Long Fangs.  Till next time keep that COWBELL ringing.

Friday, June 16, 2017

0 Flashback Fridays #17: D is for Defiler



The runes that glowed with the anger stemmed from the Daemon.  The hell that was unleashed stemmed from the mechanical cage that it was trap inside of.  Scampering up on to the smoldering Imperial Guard tank that it just tore apart, it let off a deafening blast from its' battle cannon at a squad of Imperial Guardsmen.  Their blood and corpses filled the crater where they once stood.  It closed the open ground between itself and the Imperial Guard Command Squad.  Reaching out with both of its mechanical arms it crushed two Ogryn body guard as if they were delicate xenos eggs. Its branch like arms lashed out simultaneously at the smaller members of the Command Squad swatting them away like flies, while one of its' legs pinned the Company Commander down. Slowly pressing down it severed the officer at the waist..."

My Defiler was the my pride and joy of my Chaos Space Marine army, Betrayer's of Pain.  Its' hulking frame casted its shadow over the rest of the army including both of its' Daemon Princes.  Now the question is can I replicate the success I had in previous editions with it now that we are in 8th edition.  I am currently unhappy with its paint scheme and as such hope to revitalize it with a new one.  I plan on using a heavy orange rust paint scheme for the metal and ghostly green for the wood.  I will throw in blue as it compliments the orange throughout the model to pull the eye around it.  I will be using this model in my Fallen Dark Angels army as there is no way Papa Nurgle is giving up his baby.  I hope to see my Defiler once again become a devastating platform both shooting and in close combat. 

Modeling WIP Shots





Monday, June 12, 2017

3 Monday Musings of a Mantic #8: Slow Growth

Like a giant monster slug slowly inching its way forward my interest in 40k has began to move.  Slow and steady is the name of the game here as I wait for my glorious return to my beloved hobby.  After being away for not only two complete editions, 6th & 7th, but two years of not even touching a model, I am pumped to get back into the fray.  I owe it all to 8th edition as I am really enjoying where GW is taking 40k.  Sure some of it is lacking and other could be nipple twisted into providing more enjoyment but dam well most of it fixed my gripes with the hobby.

I have pulled out all and I do mean all of my 40k models from storage.  Rummaging through my models I quickly settled back into working on two very distinct projects.  The first being a Fallen Dark Angels force. Specifically they have fallen to the almighty Father of Decay. Modelling this force in the eyes of Nurgle is going to be treat. Mutations and rust is what I am going after.  Most of this force has been directly salvaged from the Dark Vengeance starter box and a left over box of plague bearers.  I plan on expanded this army substantially with my very first CSM army as it too was dedicated to Papa Nurgle.  To be honest I never was satisfied with the paint scheme I used back then. This army will enable me to play them as both Dark Angels or as Chaos Space Marines.


Tucked away in the upper left of this photo one can find several models all nicely painted up from my Khorne Space Puppies army "The Ravenous".  I have actually been devoting the bulk of my hobby time to these models.  I have been focusing my efforts on painting up a squad of Raptors/SkyClaws, a squad of Possessed/Wulfen and a large squad of Khorne Bezerkers/Blood Claws.  Once again the theme of having duel purposed armies is seen here again and why not as I have spent more then enough on these two armies.  The exciting part is that both my Nurgle and Khorne forces as distinct beast that play very differently even when used as Chaos Space Marines.  This will give me the added benefit of mixing the two at times so that I can cherry pick the best of both.  

I have also been leaving a rotting ooze over several army list.  Here is my first Space Wolves list for 8th edition.  It is featured at 2000pts as i wanted to see what I would be playing with at what should be the local tournament level.  

Battalion Detachment
Command Points = 6
Power Level = 93pts

HQ
117 = Wolf Lord: Jump Pack, Belt of Russ (++ 4sv), Master Crafted Bolter, Relic Sword and Frag/Krak Grenades. 
090 = Wolf Priest: Crozius Arcanum, Bolt Pistol and Frag/Krak Grenades.

Elites
210 = Wulfen x5: Frost Claws x4 and Wulfen Pack Leader with Thunder Hammer/Storm Shield
165 = Venerable Dreadnought: Dreadnought Close Combat Weapon, Twin Heavy Autocannon and Storm Bolter
165 = Venerable Dreadnought: Dreadnought Close Combat Weapon, Twin Heavy Autocannon and Storm Bolter

Troops
229 = Grey Hunter x10: Plasma Gun x2, Wolf Pack Leader with Power Axe plus Wolf Guard Pack Leader in Terminator Armour with Chainfist/Storm Shield
206 = Blood Claws x10: Plasma Gun x1, Wolf Pack Leader with Power Axe plus Wolf Guard Pack Leader in Terminator Armour with Chainfist/Storm Shield
206 = Blood Claws x10: Plasma Gun x1, Wolf Pack Leader with Power Axe plus Wolf Guard Pack Leader in Terminator Armour with Chainfist/Storm Shield

Fast
163 = Sky Claws x5: Melta Gun x2, Sky Pack Leader wtih Power Fist plus Wolf Guard Pack Leader with Frost Claws

Heavy
215 = Long Fangs x6: Missile Launchers x5 & Long Fang with Chainsword, Bolt Pistol and Frag/Krak Grenades


Dedicated Transport
087 = Razorback: Twin Heavy Bolter
087 = Razorback: Twin Heavy Bolter

This list features 52 infantry models and 4 vehicles with two of them being a walker.  The Wolf Priest will ride in the back of one of the Razorbacks with the Wulfen squad.  From here both their auras can be taken advantage of once they dismount from the Razorback which will be when I'm in charging range.  I have the option to add the Venerable Dreadnoughts and the second Razorback with the advancing units as well; essentially overloading the enemy with a variety of threats.  Alternatively I can leave either of them with the Long Fangs in the backfield to expand their gunline.  The Grey Hunters are my flex squad as they can be used in either the backfield or join in the spearhead assault.  Looming in low orbit is my Wolf Lord and his Sky Claws who will look to find a weak point which t o exploit.  Each of the units has the ability to take on a variety of targets thanks to Pack Leaders toting powerfists, chainfists or thunderhammers.  I also wanted to take advantage of the armies ability to field invulnerable saves which look to be harder to field in other armies.  I have four 3++, two 4++ sprinkled throughout the infantry squads with the Long Fangs being the only one without one.  The army lacks at long range anti tank but once the Vindicator gets into range it can help fill that void. Thoughts???